RealFlow

MORE FEATURES! MORE FUN!

Real Flow 10.5

MACRO DAEMON

Look closer

Simulate fluid effect typically seen at Hi-speed macro photography.
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LIQUID

Particle-based liquids are mainly used for small- or medium-scaled projects.
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SURFACE TENSION

New curvature-cohesion mode

The new mode of the Surface Tension daemon let’s you experiment with one more look for your DYVERSO or standard particle simulations.
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GRANULAR SAND

RealFlow’s granular solver

Allows you to simulate piles of sand, wet snow, trickling salt, icy flakes, and many other materials.
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GRANULAR-LIQUID

A highly-optimized CPU and GPU particles solver where different types of materials are simulated within the same framework and are able to interact with each other.
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VISCOUS

A dedicated material type for viscous liquids allows users to simulate substances like cream, chocolate, oil, honey, caramel, and many other
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MAXWELL DENOISER

Keeping it clear

RealFlow 10 is now compatible with the latest Maxwell Render version. This includes the possibility of denoising your renders, a must need in fluid animations.
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LIQUID-RIGID

Rigids-liquids are part of RealFlow’s innovative, GPU-accelerated Dyverso multi-physics technology.
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Dyverse: Speed improvements

The DYVERSE solver architecture has been redesigned to get the most out of the modern GPUs and multi-core CPUs.

– GPU 2-8x (over CPU)
– GPU CUDA 3x (over RealFlow 2015)
– GPU OpenCL 3x (over RealFlow 2015)
– CPU 2x (over RealFlow 2015)*

(*)Intel(R) Core(TM) i7-3990k CPU @ 3.20GHz, 3201 Mhz, 6 Core(s), 12 Logical Processor(s) NVIDIA Quadro K6000 GPU, 2880 NVIDIA CUDA @ parallel processing cores.

DAEMONS

PARTICLE SKINNER DAEMON

Particle Skinner is even better with the possibility of skinning simulations that have already been cached. Yes, this includes simulations from versions older than RealFlow 10!
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FALLOFF OBJECT MODE

Objects can be used to fade a daemon’s forces and control exactly how they should vanish.
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K VOLUME OBJECT MODE

Any object can be used to remove particles that are inside.
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HYBRIDO IMPROVEMENTS

2x speed

Memory footprint

Foam creation

WORK FLOW

Alembic panel

ALEMBIC PANEL

Get total control of your Alembic objects with the new parameters for tweaking their animation speed, offset and mode.

SD offset

SD ANIMATION OFFSET

Direct your objects animation timing without leaving RealFlow. You can even use different offsets for objects from the same SD file.

 
 
 
 
 
 
Finest liquids

THE FINEST LIQUIDS

Liquid PBD solver has been improved to reach SPH quality at the highest performance levels.

Emission mask

EMISSION MASK

Stop worrying about objects intersecting with your emitters, or carefully scaling your pool walls to avoid gaps. With the new Emission Mask options, no particle will be created where youdon’t want it to.

 
 
 
 
 
 
 
Project manager

MANAGE ALL YOUR PROJECTS IN A MORE VISUAL AND EASIER WAY 

There is a new, totally revamped version of the Project Manager where you can find your scenes quickly and have access to learning material at your finger tips.

Export panel

EXPORT PANEL

Every single node has now its own export panel where all the parameters related to caching can be manipulated avoiding the longer and less intuitive task of editing them through the Export Central tool.

Parameter groups

PARAMETER GROUPS

Parameters having additional sub-parameters can now be collapsed/expanded providing a cleaner way of looking at your parameters.

Scene node tree

SCENE NODE TREE

Now the Scene Node Tree represents the transformation hierarchy of your scene which is a more intuitive way of looking at your nodes’ parent/child relationship.

Pack and go

PACK AND GO

Move your scenes around making sure you always include all the external resources.

 
Save incremental

SAVE INCREMENTAL

One-click way of automatically versioning your projects.

 
Quick access tool

QUICK ACCESS TOOL

Quick access to any RealFlow command.

 
Scene info

SCENE INFO

You can add comments to your scene using rich text with images, tags can also be used for quick finding of your scenes in the Project Manager.

 
Optional embedding

OPTIONAL EMBEDDING

You can decide whether to include the simulation data in your scene or not.

 

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